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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Sgt Ocker
State War Academy Caldari State
10
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Posted - 2013.10.19 12:04:00 -
[1] - Quote
Altrue wrote:That's definitely good stuff :) I'm just dissapointed about not having other sizes and tech 2 variants.
Also, POS guns should not be able to target it even in manual mode... If you want to remove a siphon, you have to dirty your hands yourself ! The 2 months of training Starbase Defence Management and associated skills got my hands dirty enough to blow up a pos syphon.
CCP Tuxford wrote:Not. The API will lie about the content. Sorry thought that was clear. The whole concept of an API is accurate information, whether that be how much game time you have left, where your skill cue is at or most important of all, what the state of your assets is. With that being deliberately compromised it really does not show CCP in a good light. It is 1 thing to encourage a new way of stealing from others but it is another totally to actually be involved in the success of given thefts. Basically how it works is, someone puts a syphon on your pos and CCP will help them to steal your assets by making the API give you false information.
** I think CCP should rethink their position on falsifying API data. |

Sgt Ocker
State War Academy Caldari State
10
|
Posted - 2013.10.19 14:36:00 -
[2] - Quote
I would suggest anyone with lowsec mining pos's and corp without the ability to have someone sitting there 24/7 to keep watch for siphons, start looking for a new way to make your isk. Yes this new mechanic has been thrown together in the hope of hurting the big players in moon mining and in the long term it may have some impact on them. In the short term many griefers are going to have tons of fun siphoning anything they can put a module on. Whether it pays or not will be irrelevant for many, as griefing is not about isk or profit, it is all about taking from others what they can when they can.
What pos siphons will do; Increase the cost of moon goo, which in turn will, increase the cost of all T2 ships and anything else relying on moon products to be built. The risks involved in pushing prices of everything up, not high enough compared to the overall impact it may have. This has got to be good for CCP as it won't take long before you will need a plex in hand to buy your next T2 cruiser.
What happens to the siphoned goo?? Unless you have a big siphoning operation (several hundred siphons and a JF) is it worth hauling to market, 1200m of moon goo is hardly worth running the gauntlet from nul to empire to sell it and of course while your running off to market with your siphoned goo, who is watching your siphons to make sure some random traveller doesn't find them and steal what your stealing?
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Sgt Ocker
State War Academy Caldari State
10
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Posted - 2013.10.19 15:23:00 -
[3] - Quote
Kropotkin wrote:mynnna wrote:Tzar Sinak wrote:I do not think I am understanding this correctly.
I go to the POS to deploy some siphons. I am within 50km of the POS shields. Will the POS guns not automatically target me and fire? Would I not have to figure out a way to tank the guns, not get webbed and neuted and still be able to get away? POS guns are crap and even small ones take several seconds to lock anything. Warp disruption batteries take a lot longer thanks to a low (36mm) scan res. On top of that there's a random delay before they start shooting. You'll have no problem flying in, dropping one and leaving, or flying in, looting one and leaving, before you're in any danger from the POS, even if it's manned. So one possible adjustment, if siphons prove to be Too Powerful, would be to make ships dropping or harvesting siphons Sit Perfectly Still for Long Enough? Pos siphons have no anchoring or onlining time. You fly to 50k of the pos, launch siphon and warp off, the siphon then automatically starts its cycle time and begins to fill. At the given time you warp back to your bookmarked siphon, empty it and warp off. As stated, even with a pos gunner present you are only at risk if you hang around too long as lock times for pos modules are just too slow to be of value. But if there is a pos gunner present there is a good chance your siphon has been destroyed so emptying it is not a problem.
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Sgt Ocker
State War Academy Caldari State
12
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Posted - 2013.10.20 01:41:00 -
[4] - Quote
So reality is; pos siphons will be used to shut down the small operators while those with most of the decent moons remain pretty much untouchable and are very likely to actually profit from this whole thing..
Well done CCP, you've given the major power blocks another foot hold on total domination of eve. |

Sgt Ocker
State War Academy Caldari State
12
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Posted - 2013.10.20 02:31:00 -
[5] - Quote
Marlona Sky wrote:Sgt Ocker wrote:So reality is; pos siphons will be used to shut down the small operators while those with most of the decent moons remain pretty much untouchable and are very likely to actually profit from this whole thing..
Well done CCP, you've given the major power blocks another foot hold on total domination of eve. By siphons being a real mechanic in the game, means it will create player traffic. This means the opportunity for combat increases. Any POS operators that rely on some 3rd party tool to play the game for them will be the ones to suffer the most. Any groups that actually inhabit the space they have POS in will be just fine as they will have eyes in the system to see when a siphon is deployed. I can't believe how heavily some groups rely on programs to play the game for them and go out of their way to make sure AFK game play and mechanics remain a thing for EVE. Pathetic. So what your saying, is run a small moon ming operation spread over a couple of systems i should do nothing but sit at the pos's 24/7 to guard them against thieves?? I run multiple toons a dedicated pos bunny and pvp toons, so what i need to do is not use my pvp toons for pvp as i am now expected to sit in a pos all day waiting for a siphon to be placed.
In fact what i will do is simply shut down the pos's as the required time vs income is no longer viable.. Not all pos setups make billions a month, some (like mine) generate enough income to enable me to pvp, if i have to commit more time to the pos's it is no longer viable because that's not how i want to play. Even with external programs I login to my pos's every day, to fuel them, move product around etc. It is by no means a passive income and requires upkeep. Result, the big players in moon mining get just a little more income due to my product no longer being there.
Do you use jabber or TS to enhance your game play?? Would you be happy to have them taken away so you need to sit in chat all day watching for fleets to go up instead of getting a ping? Do you use Evemon or something similar to monitor skill cues and how would you feel about the API not giving correct information and you end up with empty skill cues? Not everyone can be online every day so rely on external programs to make sure their chosen style of play is being maintained.
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Sgt Ocker
State War Academy Caldari State
13
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Posted - 2013.10.20 03:35:00 -
[6] - Quote
Alavaria Fera wrote:Sgt Ocker wrote:So reality is; pos siphons will be used to shut down the small operators while those with most of the decent moons remain pretty much untouchable and are very likely to actually profit from this whole thing..
Well done CCP, you've given the major power blocks another foot hold on total domination of eve. Lies. Goon alt, goon tears.
Sorry to disappoint but NOT a goon alt . Just pointing out the obvious, no tears needed.
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Sgt Ocker
State War Academy Caldari State
13
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Posted - 2013.10.20 09:21:00 -
[7] - Quote
Yeep wrote:Sojobo Otaku wrote:Alavaria Fera wrote:I'd be interested to know about future application of the "API will lie to you" precedent.
Just think of the possibilities to make you have to check everything in-game. A skill to make your market orders api more accurate ... This feature would be completely useless if the API didn't lie. I do however think the size should probably be bigger in the cargohold. If the API didn't lie though then POS owners would instanly know someone is stealing from them and thus the feature would be a total waste of time. Why? Are you scared the POS owners might make you defend your completely AFK ISK siphon? LOL LOL LOL +1 X3 A goon using logic, you sir have made my day. It was worth getting up this morning for that profound comment. I thank you
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Sgt Ocker
State War Academy Caldari State
16
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Posted - 2013.10.21 00:58:00 -
[8] - Quote
Vyktor Abyss wrote:A much better argument, but actually there is good justification why your POS silos would wrongly report their levels to you - because they are being tampered with by the syphons.  so why don't you actually justify why now it is so essential? . Your justification is in your own post, pos siphons were not around years ago, the API was not around years ago. Now we have both. It is not the pos siphon that is manipulating the numbers returned from the API, it is CCP manipulating the API.
How about if CCP decided alliance G***----- was to powerful so to help get rid of them, whenever 1 of their pilots enters a fight the damage his ship takes will be manipulated to show less than it actually is and the damage his weapons does will be reduced. Extreme example but basically the same thing is happening with pos's. The information you will receive is manipulated to show as wrong.
I like to think the people I pay money to are at least honest in their business dealings. I'm not talking about ingame that would be naive, everyone is a thief that's why we have 3rd party sites and applications, to be able to see who may be an awoxer or who is a corp thief, is the guy who applied to my corp the alt of a corp we are at war with, etc. CCP has openly admitted to manipulating the API information, what's to stop them doing it in other areas. Is it being done in other areas?
**I am aware these are extreme examples BUT the whole eve economy is based on you being smarter than the guy trying to rip you off, if ccp is helping the guy who is ripping you off it really unbalances things.
The API updates every 6 hours, let it give accurate information so it can be acted on. If I'm at work and can't actually login to the game I still want to be able to trust the information I am getting from the API so I can possible call someone in to act on it.
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Sgt Ocker
State War Academy Caldari State
16
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Posted - 2013.10.21 03:38:00 -
[9] - Quote
I'd like to see a pole on this;
Will pos siphons affect major alliances 1 Positively 2 Negatively 3 Both 4 Neither |

Sgt Ocker
State War Academy Caldari State
16
|
Posted - 2013.10.21 07:37:00 -
[10] - Quote
Sariton Xavian wrote:Omega Flames wrote: the mere fact there is something stealing from our pos will be enough to drive the pos owners online...ccp is wanting some sort of useful theft device thou and that demands that the pos owners dont find out about the siphons so there will be something to actually steal in the siphon. basically this kind of mechanic will never hurt the major null alliances as much as it will hurt the small low sec corps, its very nature is broken.
The way I look at it, the entire framework that causes null alliances and coalitions to form is broken, and is unlikely to be fixed by any single bandaid. Most things that take a stab at it will hurt small lowsec corps more, and addressing that problem is a much bigger question than a little feature like this one. However, I think a feature along these lines could add overall interest to the entire POS mining equilibrium without needing to poke lowsec punitively in the eye. In particular if the investment into the siphon is tuned at the right level (which might include a fuel cost rather than an increase in the ticket price of its materials), it will make the value equation of hitting lower value moons shakier and drive attention towards the higher value moons which are routinely held by the larger alliances. For it to work, there needs to be enough room in the financial value of the moon mining stream to motivate individuals (or corps) to risk X to try and siphon Y from it so with the right numbers it could be deliberately tuned to be undesirable in lowsec. As for the simple fact of someone stealing from a POS being enough to drive the owner online, yes I agree it will. But they will resent it because it is a lose/lose scenario for them where the most positive outcome is for nobody to ever drop a siphon on them in the first place - something the POS owner can't even realistically control. When a major stakeholder's ideal situation is for other people to simply not choose to use a new feature, that seems like a fundamentally poor addition to the game. The justification of needing to break an unhealthy status quo isnGÇÖt sufficient excuse for such a design choice imo. Change the spin of the feature a bit so that there is potentially something in it for the stakeholder (the POS owner) that can be positive, something that gives them a sense of agency and involvement, and that substantially changes the value of the feature. Obviously there still needs to be enough incentive of potential profit for people to be motivated to drop siphons, but I think there's enough value in moon mining streams to make that work. 2 siphons shuts down a pos and even if the pos owner is online and destroys them is still going to suffer losses. With no way to recoup those losses what incentive is there for small operators to continue moon mining? It will be cheaper and involve less risk to keep dropping siphons than to reinforce a pos, the attacker gets to put the pos out of business with little to no risk, while the owner of the pos has little to no way of fighting back. Employing people to guard my pos's is not an option as there simply isn't enough profit in it. The simple proximity of lowsec moons is a really good indicator as to where the majority of these will be tested out (initially at least) Who's going to travel to nul and look for moons when there is such an abundance in lowsec. Nulsec involves running the gauntlet of SOV space to 1st get to where the moon mining operations are carried out, then you need to scan down the pos's, putting you at risk of being found by sov holders. Imo lowsec will be the primary target of these and the nul empires can sit back and laugh as their stake in moon mining grows more valuable due to lack of competition.
Could someone come up with some projected figures as to how much a siphon on an R64 moon would pay?? Are they a viable source of income or simply a griefing tool?
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Sgt Ocker
State War Academy Caldari State
16
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Posted - 2013.10.21 11:44:00 -
[11] - Quote
Gilbaron wrote:CCP Greyscale wrote:
Lessons learned
GÇóShooting at stationary structures is boring
GÇóWaking up every morning and having to clean up the mess made while you were asleep is boring
GùªSee: station ping-pong pre-sov, repairing station services. Having to do something tedious every day before you can actually play the game is not cool
GÇóMaking something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it
GùªSee: everything involving starbases In this case I don't think that quote is quite right.. If an operator is at risk to lose 50% to 75% of his income every day he won't keep doing it. Reactions require X + X amount to run, if that amount isn't there (because a pos syphon has taken part of it) you only get 1 reaction every 3 hours, at that rate the pos ceases to maintain a profit and is eventually offlined for a time or permanently. The owners of the R64's don't have a lot to worry about, most of them have the man power to protect their assets. (not that I believe for 1 second they will even be targeted) |

Sgt Ocker
State War Academy Caldari State
16
|
Posted - 2013.10.21 14:07:00 -
[12] - Quote
Elric Darkmoor wrote:I think maybe i don't know enough about POS and Moon mining operations, and although i have been looking to see this mention in the thread, i have not noticed it.
But would the POS Guns not blow up the ship trying to deploy the syphon before the pilot gets to deploy it? Pos guns have such low scan res even manned by a gunner you would have to be lucky to get a lock on a cloaky before he did what he had to and warped off |

Sgt Ocker
State War Academy Caldari State
17
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Posted - 2013.10.21 22:58:00 -
[13] - Quote
Icesail wrote:
Thumbs up for once CCP. Looking forward to the progression of the moon siphoning..
I take it you are also looking forward to the spin offs of syphoning, eg; increased prices, lower supply levels??
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Sgt Ocker
State War Academy Caldari State
17
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Posted - 2013.10.21 23:32:00 -
[14] - Quote
Icesail wrote:
1. There's always room for more economic warfare opportunities for the small gangs.. Get over it. 2. Nobody expects you to 'hang' around for days.. So it goes.. You lose some of your passive income. Find another revenue stream if you don't like it. 3. Don't pretend you're the Encyclopedia of nullsec.. The moon syphoning is another game mechanic you will need to accept and deal with instead of bitching about it. 4. your drag bubble analogy isn't accurate either. I shouldn't have to explain it for you further.
1. Yes there is but syphons aren't going to effect nulsec so much as lowsec operators. When you hear of mining pos's being reinforced where are they?? The majority are in lowsec due to their proximity, ease of access, nulsec moons are often difficult to access and guarded better. 2. Passive income?? you have never managed a pos have you? People keep saying moon mining is passive income, it is far from passive. 3. Actually he was pretty close to my own experiences in nul, I'm no pro as far as nul goes but it in reality is nothing like most would think. 4.The drag bubble analogy is exactly right. It is not dropping the bubble that creates the content it is what happens after the bubble is dropped. Dropping a syphon is not creating anything more than passive isk for the person who drops it, at such minimal risk and low cost it is stupid. A 10mil isk module which requires virtually no upkeep can shut down a 400 mil pos??
If CCP really wants syphons to create "game play" - other than giving those who drop them free isk, make it so the syphon needs to be anchored and monitored. If the owner of the syphon cloaks, logs off or leaves system, the syphon turns off. You don't have to sit with the syphon but do need to be uncloaked and logged into the system of you syphon. That would give pos owners the opportunity to actually engage the person trying to steal from them.
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Sgt Ocker
State War Academy Caldari State
17
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Posted - 2013.10.22 00:38:00 -
[15] - Quote
Miner Hottie wrote:Icesail wrote:Ganthrithor wrote:Look, here's the deal. Based on your own assumptions, it seems like you are the kind of player you keep talking about when you refer to "little guys" practicing "economic warfare." It seems like you don't have much experience playing with sizable groups of other players, and you may or may not have experience in nullsec at all. If you did have experience in nullsec, you'd know that:
- There's already room for small gangs to conduct economic warfare in hostile space. This is done by hunting and killing ratters, industrialists, random travelers, and basically anything else that floats through space alone or in small numbers. It can also be accomplished by doing nasty things like relisting: buying up in-demand commodities in nullsec stations (in their entirety where possible) and re-listing them at higher prices, forcing people to overpay for their ships and gear and funneling that profit into your own wallet.
- Nobody is going to hang around for days at a time in hopes of possibly catching some hostile in a blockade runner that's come to loot a siphon: it's absolutely not worth doing, since you can easily retrieve your stuff from the siphon and then destroy it rather than spending ~48 hours in a Sabre poopsocking a structure, hoping that you'll be watching the screen at the exact moment some fool decloaks their hauler for 3 seconds to do a drive-by pickup. It's seriously not going to happen. The spergiest of spergs can sometimes be motivated to camp things for days at a time in hopes of a cap or supercap kill, but nobody is going to bother to do so over a possible Prowler kill.
- Have you ever even been to nullsec? Let me give you a clue: your average nullsec resident is not very situationally aware. Someone running around planting siphons is just one more hostile drifting through a region: ratters will safe up momentarily until you leave, then go back to ratting. I've moved supercaps through null without being noticed, to think this won't be possible with a blockade runner dropping modules that leave no overt traces is ridiculous.
- This siphon proposal doesn't involve any "gameplay" at all: your use of that term in this discussion is overly-generous to CCP. Pushing a module out of your ship isn't gameplay any more than anchoring a drag bubble is. It's the stuff that happens as a result of anchoring a drag bubble that constitutes gameplay: siphons make no such promises.
1. There's always room for more economic warfare opportunities for the small gangs.. Get over it. 2. Nobody expects you to 'hang' around for days.. So it goes.. You lose some of your passive income. Find another revenue stream if you don't like it. 3. Don't pretend you're the Encyclopedia of nullsec.. The moon syphoning is another game mechanic you will need to accept and deal with instead of bitching about it. 4. your drag bubble analogy isn't accurate either. I shouldn't have to explain it for you further. EDIT: My apologies. My response was not meant as an attack on you. Let me rephrase it this way. All of your points are silly. 2. Passive income.... until one manages a moon or a reaction farm, one is not permitted to state if moon income is passive or not. 1. Syphons won't so much create economic warfare as passive income for those placing syphons. |

Sgt Ocker
State War Academy Caldari State
21
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Posted - 2013.10.22 07:03:00 -
[16] - Quote
Miner Hottie wrote:
Great enjoy emptying them every 25 hours, unless someone else empties it first. Passive fun and games.
Do you really think there will be syphons that survive for 24hrs?? I'd be surprised if there were many lasted more than 12.
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Sgt Ocker
State War Academy Caldari State
21
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Posted - 2013.10.22 09:28:00 -
[17] - Quote
Alavaria Fera wrote:Sgt Ocker wrote:Miner Hottie wrote:Great enjoy emptying them every 25 hours, unless someone else empties it first. Passive fun and games. Do you really think there will be syphons that survive for 24hrs?? I'd be surprised if there were many lasted more than 12. But the poses are afkkkkkkk and passiveeeeee Sorry of course they are, how silly of me..
Hangon why if pos's are so passive do I need to spend on average 10hrs pw ( over half the average persons online time) managing my pos's?
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Sgt Ocker
State War Academy Caldari State
21
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Posted - 2013.10.22 12:00:00 -
[18] - Quote
Saeka Tyr wrote:Sgt Ocker wrote: Hangon why if pos's are so passive do I need to spend on average 10hrs pw ( over half the average persons online time) managing my pos's?
other than "picking up materials that accumulated while sleeping" and "putting in more fuel", there really isn't much else for you to do. Ok so tell me, how do the raw materials get from 1 pos to another, how do they get into the silos, how does the reaction get started and when needed everything cleared and another reaction get setup, how does the fuel get the 15 jumps from empire to the pos's?? Then on top of that because I run alchemy reactions (not everyone has R64's) everything needs to be hauled to a stationed system, processed then returned to the pos to be reacted.
PLEASE tell me there is a way to automate all those things to be done while I sleep, please please tell me how.. |

Sgt Ocker
State War Academy Caldari State
23
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Posted - 2013.10.22 23:27:00 -
[19] - Quote
Scrapyard Bob wrote:- There needs to be more randomness then just "first place, first stealer". If there are 10 siphon units around a POS, they should be processed in a random ordering each hour.
- There should be some sort of selector that lets you pick whether to focus on processed or raw materials to siphon off.
- Waste should be a random amount that hovers around 20% for a small unit in a bell-curve distribution. So you might lose 30% on one cycle at worst, or only 10% at best, but it will average out to 20% over the long run.
Why would you bother putting 10 syphons around a pos?? 2 will shut down the average pos and as there would not be enough materials in the cycle to be taken, 8 of the syphons would get nothing. Or maybe it should be as you say evened out, if there are more than 2 syphons on the same hourly cycle - none of them get anything because there is not enough to give them all a cycle, are syphons smart enough to share and take less than its 60 units?. This would meant they work similar to a pos. If there is not enough product for a cycle, the cycle does not run.
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Sgt Ocker
State War Academy Caldari State
23
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Posted - 2013.10.22 23:44:00 -
[20] - Quote
PotatoOverdose wrote:Tippia wrote:HmmGǪ 30 pages of Goon Tears and no additional dev response.  FTFY.The last 30 pages have mostly been a CFC whine and cheese reception. Page by page, every page. Geee, I wonder why the entity that holds most of the valuable moons would be opposed to a nerf leveled squarely at moon holders.  TBH, it reminds me of all the PL and Raiden tears on the forums after the Super nerf. Man, the nerf bat's a bich, aint it?  30 pages of whining?? I've been following this thread pretty closely and only seen a few posts from a couple of different goons. None of which was complaining about the mechanic and why would they it is only going to make their moons more valuable. Goons won't be targeted in any major way by syphons.
I still believe syphons should require the person running it to be online, in system and uncloaked. Thieves should not simply be handed the win by spending 10 mil isk, there should be some risk involved (aside from losing the 10 mil isk) |
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Sgt Ocker
State War Academy Caldari State
23
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Posted - 2013.10.22 23:45:00 -
[21] - Quote
Kenneth Feld wrote:To ANYONE upset about these siphon units
Medium and Heavy units are next
They will target advanced components from complex reactions as well as fullerines
You might as well save some tears for that... I'll have packed up my operation by the time they get released if the mechanic isn't fixed to a workable standard.
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Sgt Ocker
State War Academy Caldari State
23
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Posted - 2013.10.22 23:47:00 -
[22] - Quote
Kenneth Feld wrote:Sgt Ocker wrote:Scrapyard Bob wrote:- There needs to be more randomness then just "first place, first stealer". If there are 10 siphon units around a POS, they should be processed in a random ordering each hour.
- There should be some sort of selector that lets you pick whether to focus on processed or raw materials to siphon off.
- Waste should be a random amount that hovers around 20% for a small unit in a bell-curve distribution. So you might lose 30% on one cycle at worst, or only 10% at best, but it will average out to 20% over the long run.
Why would you bother putting 10 syphons around a pos?? 2 will shut down the average pos and as there would not be enough materials in the cycle to be taken, 8 of the syphons would get nothing. Or maybe it should be as you say evened out, if there are more than 2 syphons on the same hourly cycle - none of them get anything because there is not enough to give them all a cycle, are syphons smart enough to share and take less than its 60 units?. This would meant they work similar to a pos. If there is not enough product for a cycle, the cycle does not run. It takes 24 hours to fill a siphon up, if you put 10, you don't have to come back every day and empty, they should fill in sucession So no-one is going to go through the system or check the pos for 5 days.. what dream world do you live in? You are obviously 1 who believes pos's are passive income too.
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Sgt Ocker
State War Academy Caldari State
25
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Posted - 2013.10.23 01:43:00 -
[23] - Quote
PotatoOverdose wrote:Sgt Ocker wrote:PotatoOverdose wrote:Tippia wrote:HmmGǪ 30 pages of Goon Tears and no additional dev response.  FTFY.The last 30 pages have mostly been a CFC whine and cheese reception. Page by page, every page. Geee, I wonder why the entity that holds most of the valuable moons would be opposed to a nerf leveled squarely at moon holders.  TBH, it reminds me of all the PL and Raiden tears on the forums after the Super nerf. Man, the nerf bat's a bich, aint it?  30 pages of whining?? I've been following this thread pretty closely and only seen a few posts from a couple of different goons. None of which was complaining about the mechanic and why would they it is only going to make their moons more valuable. Goons won't be targeted in any major way by syphons. I still believe syphons should require the person running it to be online, in system and uncloaked. Thieves should not simply be handed the win by spending 10 mil isk, there should be some risk involved (aside from losing the 10 mil isk) Yeah, bull. Page 63 -> 9 CFC posts, Page 62 -> 7 CFC posts, Page 61 -> 8 CFC posts, Page 60 -> 7 CFC posts. And on and on it continues. If you can't see it, then you should get your eyes checked. 40% of all the posts in this thread are made by members of the CFC, and the vast majority of the "negative feedback" is coming from CFC members. The CFC have most of the moons worth siphoning, so they absolutely will be targeted, as there's (almost) no one else to siphon. If siphons should require the person anchoring them to be online, so should all moon harvesters, refineries, research labs labs, CSAA's, and anything else you can anchor on a pos. That idea is bad and you should feel bad. Could you link me some of the negative feedback these goon toons are posting, I can't seem to find a lot. Yes they have posted a lot, mainly trolling trolls. 1; You aren't anchoring anything on the pos, 2; Why should someone dropping a syphon be able to gain passive isk? 3; There are too many in this thread who (wrongly) believe Pos mining is "passive" income. 4; Placing syphons is too risk free and needs some sort of balance, risk vs reward. 4; CCP have stated they want to lessen the impact of this so called passive income and redistribute the assets but is creating another form of passive income really the way to go?
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Sgt Ocker
State War Academy Caldari State
26
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Posted - 2013.10.23 13:55:00 -
[24] - Quote
Fix Lag wrote:IT'S SPELLED "SIPHON" YOU BLITHERING IDIOT I'm not a yank and choose to spell it the way it is spelt in English
Syphon Definition Maybe you need to learn how to use a dictionary to check facts before name calling
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Sgt Ocker
State War Academy Caldari State
26
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Posted - 2013.10.23 14:12:00 -
[25] - Quote
Andrea Griffin wrote:CCP, if you're making Goonswarm this angry, you must be doing something right. Please continue.
These Siphons should encourage people who run moon mining operations to be active in their space. I hope to see more capabilities against passive income streams in the future. Will I be able to deploy a hacker module and steal researching BPOs next? Sorry but where do you get the idea moon mining is passive? Basically what your asking for is ways to increase your ability for making passive income.
To all those who believe moon mining is easy isk and passive.. Go set up a few pos's and try it for a month, be prepared to not be able to do much of anything else though
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Sgt Ocker
State War Academy Caldari State
30
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Posted - 2013.10.24 12:21:00 -
[26] - Quote
Herr Esiq wrote:If moonming is so damned unprofitable after the patch, why not pull down the POS and deal with it?
Or raise the prices, like thats never been tried/done before.
Just sayin'.. If as many believe the smaller lowsec operators are targeted adversely (over and over by griefers) then there is a big chance many will simply pull down poses and move on. This in turn will cause prices to begin to shift, more than likely up as those with a monopoly rarely give out discounts. A lot of what helps keep prices down is competition, from those outside the monopolies, small operators who aren't making billions per month but do it because it's better than running missions or mining, force them out and everyone ends up paying more.
Now the biggest problem for those wishing to target the monopolies is, how do you know if a moon mining operation is really a small solo operator or an alt corp of PL or Goons or one of the other major players in moon goo.
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Sgt Ocker
State War Academy Caldari State
33
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Posted - 2013.10.25 01:05:00 -
[27] - Quote
Alavaria Fera wrote:MatrixSkye Mk2 wrote:Sgt Ocker wrote:Herr Esiq wrote:If moonming is so damned unprofitable after the patch, why not pull down the POS and deal with it?
Or raise the prices, like thats never been tried/done before.
Just sayin'.. If as many believe the smaller lowsec operators are targeted adversely (over and over by griefers) then there is a big chance many will simply pull down poses and move on. This in turn will cause prices to begin to shift, more than likely up as those with a monopoly rarely give out discounts. A lot of what helps keep prices down is competition, from those outside the monopolies, small operators who aren't making billions per month but do it because it's better than running missions or mining, force them out and everyone ends up paying more. Very nicely said. Make no mistake, this is what will end up happening. We're cutting out our nose to spite the face. Yet in the end, the monopolies will only be stronger with less competition. This will be an excellent tool to grief small POS owners out of business. I love seeing new features that hurt goons
"hurt goons" should read, "help goons" I'm sure it was a simple oversight on your part and you hit the wrong keys. 
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Sgt Ocker
State War Academy Caldari State
33
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Posted - 2013.10.25 10:59:00 -
[28] - Quote
2 moon harvesters feed directly into a reactor then reactor to silo. A syphon is only going to take 25 units of what goes into the silo and lose 10% of that in transit. On a hexite reaction 200 ph is produced so 175 units makes it to the silo safely and the syphon gets 22.5 units?
So syphon's will only take product, raw or simple reaction, inbound to a silo?
I'm sure I saw the answer to this but can't remember what it was or find it now . |

Sgt Ocker
State War Academy Caldari State
33
|
Posted - 2013.10.25 17:20:00 -
[29] - Quote
Hot Bird wrote:Good Afternoon all,
I tested syphon unit this morning and that seems very good, but I'd like to know if this case is normal, then I tried to steal a simple reactor product in a large pos which had a moon harvester OFFLINE and a coupling arry link with OFFLINE too, and surprise my syphon stole the moon harvest product even it was offline.
I think that will be a futur exploit, Harvest a moon without moon harvester online. That's not an exploit its a bug. If the harvester was offline there is no product for the syphon to steal therefore it should remain idle. If you wanted to be a good pumpkin you could send in a bug report letting them know the mechanic is broken.
Quote: Exert from dev blog; The stealing happens on the production cycles (once per hour). What is stolen comes from the production, thus items in storage are never stolen directly. A siphon unit can only steal from the end of a chain. For example, if a POS has a two Moon Harvester Arrays that are both connected (through a Coupling Array/Silo) to an active Simple Reactor Array, then only the output from the Simple Reactor Array can be stolen. A siphon unit steals from a single chain each production cycle, so it cannot for instance steal both raw material and processed material at the same time. |

Sgt Ocker
State War Academy Caldari State
33
|
Posted - 2013.10.27 02:29:00 -
[30] - Quote
Falin Whalen wrote:Frothgar wrote:Wrecked Angle wrote:Frothgar wrote:
You can't tell me that an alliance based on "Harvesting Pubbie Tears" won't be stolen from by its own members.
You can't tell me that every moongoo holding alliance isn't going to have the same problem. There is no recruitment policy that keeps you safe.
Tell you what, how about we do a preemptive experiment.
You guys set all moons and the corperate wallets to full access, and lets see how far the "Bro code" gets you.
Crikey yes, you're right! I can see PL and N3 burning spies all over to run off with ~1000m3 of (not so) precious moon goo as well..  I don't think you quite understand. You enemies will always drop siphons, your own members will be taking from them consequence free. Hmmm. Go around hauling thousands of m3 for a little ISK when I finally ship it to Jita to sell, shoot a siphon and get a bounty for each one that I destroy API verified, or shoot red crosses and get ISK every twenty min? Gee, I'm stummped on this one guys, help me out here. Can I claim the Goon offered spyhon bounties, it will more likely pay better than anchoring them. 
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Sgt Ocker
State War Academy Caldari State
33
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Posted - 2013.10.27 05:55:00 -
[31] - Quote
Salpad wrote:CCP SoniClover wrote:Hey guys, thanks for all the good feedback. Couple of things we're contemplating:
a) reduce waste factor from 20% to 10%
b) have a character limit on how many siphons you can deploy (i.e. have in space at the same time). This would probably be in the 5 to 10 range.
Let me know what you think. I still want to hear you use the word "skill" in relation to this siphon deployable. EVE is, after all, a game featuring character sheets with character skillz on them. Skillz mean that characters are different from each other, in terms of what they can do, and how well they can do what they can do. But not here. In this particularly case, siphoning, everyone is uniquely alike in that they are all equally good at doing it. Everywhere else, in EVE, there's a skill to differentiate and individualize characters, but for some reason not here. What is that reason? Is a one size fits all griefing tool. Skill requirement = the ability to fly anything with greater than 10m cargo hold, or shuttle if you have 1 target.
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Sgt Ocker
State War Academy Caldari State
34
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Posted - 2013.10.28 02:24:00 -
[32] - Quote
PotatoOverdose wrote:Abdiel Kavash wrote:PotatoOverdose wrote:On the one hand you guys say this change will do nothing, that your colossal manpower and alts will render these siphons impotent. On the other hand you say that these same impotent siphons will raise prices, even though they are "impotent," and won't accomplish anything. Cognitive dissonance much?  Newsflash, the CFC doesn't have a single hive mind. Everybody is entitled to their own opinion, and those opinions may differ. So what you're saying is that no one actually knows how these changes will play out, and we should maybe see how they work on the live server before making unnecessary changes to siphons? I can live with that. As a griefing tool it is pretty clear how the current syphon mechanics will play out. Griefers are by nature pretty lazy and go for soft targets (valuable but easy to kill and or disrupt financially). The softest targets for this group will be lowsec operations which in most cases are not aligned with the CFC or any other major entity involved in moon mining, therefore often don't have the manpower to guard towers 24/7. These small operators getting taken out of the Goo industry is nothing more than profit for the bigger entities as their stockpiles alone will fetch higher prices than before and even with say a 20% reduction in their production (possible losses from the odd successful syphon). The large entities can't do anything but profit as they will be the only ones with product to sell.
Some have stated simply using syphon's to destroy moon goo by jetting syphoned product and popping cans. This too only helps the bigger groups. Less product + same demand = higher prices.
Final result, we all pay more for anything made from moon goo (and big stake holders just get richer)
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Sgt Ocker
State War Academy Caldari State
35
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Posted - 2013.10.29 05:18:00 -
[33] - Quote
PotatoOverdose wrote:Zakhin Desver wrote:
I have said it several times. Banning syphons from lowsec means problem solved for little alliances. Rebalance the moongoo in lowsec in case there is any problem (but it shouldn't be)
I agree, It is important to protect the lowsec R32 and R64 assets of small entities like pandemic legion.  And of course because we don't know if XYZ corp with 1 R32 is aligned with PL or Goons we need to take it out as well, just in case or simply because it is easy as they are going to be soft targets due to limited numbers to defend their pos's. Meanwhile, those with the most to lose sit back and begin to count the profits as they DON'T have moons in lowsec AND DO have the ability to protect their operations.
Screw it all lets just stick to syphoning pos's in lowsec and npc nul, they are much easier to hit than those 30+ jumps into hostile nulsec (where the major isk is made)
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Sgt Ocker
State War Academy Caldari State
36
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Posted - 2013.10.29 08:47:00 -
[34] - Quote
Alavaria Fera wrote:Sgt Ocker wrote:PotatoOverdose wrote:Zakhin Desver wrote:
I have said it several times. Banning syphons from lowsec means problem solved for little alliances. Rebalance the moongoo in lowsec in case there is any problem (but it shouldn't be)
I agree, It is important to protect the lowsec R32 and R64 assets of small entities like pandemic legion.  And of course because we don't know if XYZ corp with 1 R32 is aligned with PL or Goons we need to take it out as well, just in case or simply because it is easy as they are going to be soft targets due to limited numbers to defend their pos's. Meanwhile, those with the most to lose sit back and begin to count the profits as they DON'T have moons in lowsec AND DO have the ability to protect their operations. Screw it all lets just stick to syphoning pos's in lowsec and npc nul, they are much easier to hit than those 30+ jumps into hostile nulsec (where the major isk is made) The blue donut is pretty deep and can be annoying to get to the corners of... However, CCP has given you the new gate jumping animation, which you will get to watch many times over ! Nope, I like most others simply won't waste my time. Spending time in nul looking for a fight once in a while is ok but going there to sit and watch isk simply go boom for nothing is not my idea of fun. 10mil isk at a time doesn't sound much but lose 10 or 15 of them it starts to add up. Even if I did successfully manage to syphon enough to make the risk and time spent viable, I have no way of moving it out of nul to try and sell it. Could use a Blockade runner but putting up 10 syphon's then hanging around for 24hrs hoping no-one finds them ( or emptying them every few hours, LOL) so you can collect your harvest?? Pfff, I can think of many other things I'd rather do
Goons are on a big win with syphon's for now, enjoy it.
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Sgt Ocker
State War Academy Caldari State
37
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Posted - 2013.10.29 13:20:00 -
[35] - Quote
Alavaria Fera wrote:Dagda Morr wrote:You are completely detatched from reality - plenty of small entities run simple reactions in low and NPC space all the time. Just becasue you are incredibly poorly informed and desperate to join on a bandwagon does not make what you say true.
You are right that nobody cares about R8 moons - but you should have a look at what cadmium, caesium and chromium moons ect are worth if you mine them. Plenty of small and medium sized groups hold these - and they run simple reactions to feed complex reactions since the margins on buying simple mats to react is so slim it's not worthwhile,
I am sure that R64s held by the big guys will get siphoned, but they are going to be emptied and popped on such a regular basis that it's goign to become worthless dropping them. At the same time the big guys are going to use these to grief everyone and anyone they can - simply as revenge for being made to do ****** sweeps of their moons to remove siphons. The best way to demonstrate the stupidy of a mechanic is to take it to the nth degree till the entire player base is screaming about how horrid it is. If it makes people angry and creates forum tears it will be worth the money spent - maybe the mechanic will be revisited then and made workable. Sometimes, some must suffer so that goons can be inconvenienced. Luckily, as forum warriors, it won't be you. Funny really, as a goon forum rep your honestly not a very good troll are you. Closest you came to success was the "forum warriors" comment but as you have as many posts in this thread as those you are trying to ridicule you have become one. As you are alone here it should be forgiven; Everyone knows goons work best in groups of 1000 or more.
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Sgt Ocker
State War Academy Caldari State
38
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Posted - 2013.10.30 09:58:00 -
[36] - Quote
Infinity Ziona wrote:Sweet this sounds nice :) got 8 covert ops alts, busy times ahead May sound nice when you say it fast but did you add up how much it will cost you to deploy syphon's with those 8 alts?? 10 a piece (to stand a chance of it paying) is an 800 mil outlay.. Better hope no-one steals from your syphon's or worse blows them up for jollies.
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Sgt Ocker
State War Academy Caldari State
38
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Posted - 2013.10.31 11:00:00 -
[37] - Quote
NinjaTurtle wrote:Infinity Ziona wrote:I think if you read between the lines of this expansion CCP are saying there needs to be some risk and consequence to having vast empires controlled by relatively few players.
The modules, especially this one are easily defensible against by small alliances that have many members in a small area. The ones that will hurt will be the big alliances that have relatively few to no members in the areas these are deployed.
CFC can go and spam these all over New Eden but if they spam them against the little guys I think they'll find those little guys quick to remove them while if we spam them against CFC given all its space, they'll be much slower to find and remove them.
I think this is great. Yeah basically this. There's really no reason that large alliances should be able to hold the most valuable moons 3-4-5 or more regions away with only the threat of overwhelming retaliation keeping them from being screwed with. The stats of the griefing mechanic just need to be a little bit better than what's been presented here. Curious, what do you mean by "griefing mechanic"? If you mean simply syphoning and disposing of goo then I hope you don't fly anything other than T1 ships. The implications of simple griefing are pretty vast and I for 1 don't want to be paying 200 or 300 mil for my T2 cruisers.
Do you not think there would be retaliation if people were to start placing syphon's on R64's in nul ?? And I wouldn't say 26,000+ players is a small number to be spread over 3, 4 or 5 regions.
If you really think retaliation only a THREAT go take their moons, if it is really only a threat you should not meet with resistance. Don't be upset when a fleet of 200 or 300 turn up to defend the moon will you. If you have spent any time in SOV nul at all, you know the threat is very real. A fleet of 20 can become 100 and an alliance of 2500 can become a coalition 30,000 with 1 ping.
** I too believe large entities should not be able to control the majority of resources but reality is, that's the way it works. In eve as in RL the big guy gets to keep the ball, until someone bigger comes along to take it from him. In the case of moon mining it is going to take a lot more than syphon's to change this balance of power. All syphon's will succeed in doing is pushing prices up for everything related to moon goo. (exactly as CCP wants it)
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Sgt Ocker
State War Academy Caldari State
38
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Posted - 2013.11.01 06:45:00 -
[38] - Quote
Yeep wrote:Sgt Ocker wrote:In eve as in RL the big guy gets to keep the ball, until someone bigger comes along to take it from him.
You could be smaller and smarter but in reality the smarter people are either also quite big or are content with their status in game. They certainly aren't whining about how it isn't fair they're small. Do you honestly think the few "small" alliances with R64's make up around 80% of holdings? I think you will find they possibly make up 20% with a big push towards being over generous with % and have a lot more to lose and are at much higher risk of losing it than the mega corps who make up the other 80% of R64 holdings. And to be fair, how do you know they aren't "whining " as you put it, about the way syphon's are being implemented?
Saying you need to be big to be considered smart or content with their place in the game is not entirely correct.
Anybody who has moon mining operations and says they are 'content' right now is either a fool or have not bothered to look at the implications of syphon's. I include the big moon goo holders in this because right now every moon is at risk , although some (smaller groups) more than others. |

Sgt Ocker
State War Academy Caldari State
38
|
Posted - 2013.11.05 12:16:00 -
[39] - Quote
I'm curious as to what has been done to the API in the lead up to Rubicon.. Checking my reaction pos's I find, Sylramic Fibers -4,153.85 p/h (at the same time, the input of ceramic powder for this reaction is increasing by 253.65 p/h) Yet the pos producing Ceramic Powder -183.33 p/h Both Pos's have the correct amount in silos (no syphon's here yet LOL) But all my pos's are now giving incorrect API readings.
Is this what we can expect from now on?
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Sgt Ocker
State War Academy Caldari State
38
|
Posted - 2013.11.06 00:24:00 -
[40] - Quote
Omega Flames wrote:Sgt Ocker wrote:I'm curious as to what has been done to the API in the lead up to Rubicon.. Checking my reaction pos's I find, Sylramic Fibers -4,153.85 p/h (at the same time, the input of ceramic powder for this reaction is increasing by 253.65 p/h) Yet the pos producing Ceramic Powder -183.33 p/h Both Pos's have the correct amount in silos (no syphon's here yet LOL) But all my pos's are now giving incorrect API readings.
Is this what we can expect from now on?
you sure your numbers are correct? mine are not showing any incorrect deviations for my pos's. I just checked again (10 hrs later), Sylramic Fibers -461.54p/h Ceramic Powder -15.38p/h This one I especially like, Unrefined Platinum Technite -2.38p/h
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Sgt Ocker
State War Academy Caldari State
38
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Posted - 2013.11.06 13:24:00 -
[41] - Quote
Omega Flames wrote:could the change in daylight savings time have any affect on your formulas? (assuming your using time in any of your formulas) What are the actual quantities being reported in your api pull? It is information straight from the api via eve reactor. It is now showing correct numbers so whether there was a problem with the API server for the period or whether it was CCP testing the new API manipulation due to commence later this month will probably remain unknown.
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Sgt Ocker
State War Academy Caldari State
38
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Posted - 2013.11.07 10:08:00 -
[42] - Quote
Omega Flames wrote:Sgt Ocker wrote:Omega Flames wrote:could the change in daylight savings time have any affect on your formulas? (assuming your using time in any of your formulas) What are the actual quantities being reported in your api pull? It is information straight from the api via eve reactor. It is now showing correct numbers so whether there was a problem with the API server for the period or whether it was CCP testing the new API manipulation due to commence later this month will probably remain unknown. I'm going to have to go with either you or eve reactor screwed up and not ccp. First off ccp api doesn't do units/hour it just lists quantities, location, itemid, etc and second mine showed correct data for all my silos. I don't know which program your running the API through and maybe the one I am using is smarter than the one you use. When I open the program, it updates with latest API data (refreshes every 6 hrs). I get silo reports in/out amounts, product names, quantities remaining, fuel levels, stront levels.
As the information is pulled directly from the CCP API server the only way eve reactor can screw up is if the API itself screws up.
Considering the API is to be manipulated after the update would it not also be possible and feasible for it to be done in a random way? If the API is altered the same way for every silo it makes manipulating it somewhat pointless as in a short time someone with the expertise could/would create a way to override it. If the manipulation is kept random it makes it that much more difficult to detect.
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Sgt Ocker
State War Academy Caldari State
38
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Posted - 2013.11.08 05:46:00 -
[43] - Quote
Omega Flames wrote:Your post is so full of fail that it's a wonder how you are capable of managing a pos to begin with.
3. learn...anything...about computers and program code and you'd know that adding a random element to something like the api is not only stupid but pointless. Interesting.. If it is in fact pointless, why is CCP planning on doing it? I mean yes you could say CCP is stupid; oh hang on you did. Could you explain why it is not only stupid but pointless? CCP API team might learn something from you.
I agree eve reactor is interpreting data and showing relevant data (as any good program does) but as all data used by the program is pulled from the API and up until recently the figures shown were correct. It might just be that something CCP is doing to the API is causing the odd readings??
If the information used by eve reactor (and other programs like it) is not correct then why is CCP bothering to manipulate the API once syphon's are released into the game?
Honestly I don't think you established anything, except your inability to see past your own nose, that your right and no-one else can be.
**As a matter of interest, what program do you use to read the asset api directly?
Quote: CCP Tuxford Yes we did. We do track how much is siphoned from what and where it would end up and the API then reports those numbers. It's a bit evil abusing the API in this way but I think it's for the good of the feature. Hmm, seems the api does in fact track numbers in and out of a silo..
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Sgt Ocker
State War Academy Caldari State
43
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Posted - 2013.11.14 15:14:00 -
[44] - Quote
Infinity Ziona wrote:xttz wrote:Infinity Ziona wrote: If you have a low sec POS you'll be fine. Check it regularly, get your stuff back then shoot the siphon. This will mainly affect big alliances with many moons. The little guy will be fine.
Yep I can see how 1 guy checking 5 towers 23/7 will definitely be more efficient than 10,000 guys checking 500 towers 23/7. The big alliances are definitely getting the worst of this! I think very few 1 man corps have 5 towers. And Goons will certainly not have 10000 people checking towers. What you are trying to do is fudge the reality with bogus math. The reality is that the small corps will behave like the small shopkeeper. He works hard, keeps things spic and span because he relies solely on his one shop. Goons will behave like Wallmart employees. The reality is the small guy has POS guns, checks his POS and will be fine. Goons, well let's say I spent a lot of time bookmarking GEWN towers over the last few weeks and they're spread right across CFC space, a lot are just large towers with no defensive weaponry at all full of silos and moon harvesting arrays. Ripe for the siphoning. Good luck with that. Logistically, if your going to do it to try and make isk, your setting your self a huge time consuming task. If your doing it simply to try and grief them, lol. I'm glad it's your isk being wasted and not mine.
Goons certainly won't have 10,000 people checking pos's and why would they need to, 1 trial alt can monitor a pos quite well. Say GOONS / CFC does have 500 pos's, they are also around 40,000 strong so even if only 1 in 100 of those creates a pos alt to watch for syphon's, they will have more than enough to be able to watch over things. Then you have the roaming fleets and small gangs in their sov space, which is all connected via jump bridges, jump clones and intel channels.
I'm not saying don't do it, on the contrary, go for it and please post your results here in a few months time. I'd be really interested to hear how it goes.
NB; MANY small operators in moon mining have more than 5 towers as it is the only way to make running the cheaper reactions and unrefined reactions pay.
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Sgt Ocker
State War Academy Caldari State
43
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Posted - 2013.11.15 03:01:00 -
[45] - Quote
KIller Wabbit wrote:May siphons be deployed anywhere or only within 50Km of a POS? I don't care if they are not operational...
Hmmm, somewhat vague request here. Syphon's have a maximum operational range of 50K so putting 1 outside of this range will render it useless for anything more than target practice.
May I ask what the point of placing non operational syphon's might achieve.
You could place them as bait but then why not just place them within operating range and at least use it for syphoning while waiting for the rare moment you manage to catch an unsuspecting cloaky hauler stealing from it (well maybe not unsuspecting, if your in system while baiting your showing in local)
** I believe your question to be no more than an attempt at trolling (badly), if not I hope I was able to answer to your satisfaction. |

Sgt Ocker
State War Academy Caldari State
43
|
Posted - 2013.11.15 06:03:00 -
[46] - Quote
Infinity Ziona wrote:Sgt Ocker wrote:KIller Wabbit wrote:May siphons be deployed anywhere or only within 50Km of a POS? I don't care if they are not operational...
Hmmm, somewhat vague request here. Syphon's have a maximum operational range of 50K so putting 1 outside of this range will render it useless for anything more than target practice. May I ask what the point of placing non operational syphon's might achieve. You could place them as bait but then why not just place them within operating range and at least use it for syphoning while waiting for the rare moment you manage to catch an unsuspecting cloaky hauler stealing from it (well maybe not unsuspecting, if your in system while baiting your showing in local) ** I believe your question to be no more than an attempt at trolling (badly), if not I hope I was able to answer to your satisfaction. For baiting and popping those trial account alts? I doubt you will see unskilled trial alts leaving the pos they are monitoring but good luck with that.
You might get lucky (or very unlucky if your alone) and run into a fleet which a trial alt has called in to destroy the syphon. That is if they even bother as the syphon is harmless anyway, although both it and you will generate kill mails, so good chance they will show up.
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Sgt Ocker
State War Academy Caldari State
45
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Posted - 2013.11.22 07:13:00 -
[47] - Quote
Has anyone seen a syphon on a pos yet?? |

Sgt Ocker
State War Academy Caldari State
89
|
Posted - 2013.12.11 01:49:00 -
[48] - Quote
Bellathor Fera wrote:Did read the first 10 Pages, after that it became just to much to read for me, so probably this has been suggested already or maybe not:
How it currently works: 1 Siphon steals 60/30 of the moon goo, meaning that 2 Siphons suck a POS dry entirely. So 2 Siphons make a load of workinghours for nothing. Setting up a POS and maintaining it is a hassel on it's own, you need a Rorqual/JF to be more time efficent, or you use haulers, but still a Large POS needs so much fuel that one hauler is not enough. With those Siphons people who have the POS do all the work, while the siphoning people have almost all the ISK benefits of the POS. Does CCP expect people who own several POSes to have Alts on every single one of them to check if there is a Siphon or not? Patrol the POSes every day?
POSes are set up to generate passive income or/and safe POSes for Supers and Carebears. They fuel the production of those pretty T2 ships and so on. Is the goal to make everything more expensive? Or for people just to say F**** it I'm not going to POS anything anymore?
As is maintaining 1 POS is a hassel already, maintaining several POS is even worse, but with those Siphons who can neglect you any sort of income it has become just an annoying task of double checking every POS every hour or so.
In general I think the Siphons are not a bad Idea, but the balance is just wrong! I don't mind people stealing a few m-¦ of MoonGoo from me if the put effort in it, but the current System is just spitting in the face of every single POS owner.
My Suggestion:
1. Change the fixed amount stolen to a percentage (that way the POS is not sucked dry completly) 2. The precentage should be somewhere around 20-30% at the max. (POS should still give some profit or at least cover the fuel costs) Setting up a POS and maintaining it is way more work than setting up a Siphon. The Proportion of Work to ISK is just wrong atm. 3. Limit the ammount of Siphons that can be anchored next to a POS 4. Give people a notification that there is a Siphon, not everyone can have X Accounts with Y Alts to check every POS every day
o7 Bellathor
PS: How does this actually work for Reactions? E.g. 1 Moon has to Materials that React. So this is how the POS works: Moon Harvester I-->Harvest Moon Material 1--> linked to Simple Reactor Array Moon Harvester II-->Harvest Moon Material 2--> linked to Simple Reactor Array Simple Reactor Array--> Producec Reaction--> Linked to Silo
So if the Siphon steals 60 of Moon Material 1 the reaction can not happen because it needs 100 of both, since the reactor is not a storageunit Moon Material 2 and the Rest of 1 are destroyed? or stored till the reactor has enough to make the reaction happen?
The syphon's only take from the end of the line, so in your example a syphon would be taking from "Linked to silo", the end of the line.
Quote:Huritt Otaktay Of coarse, being able to scoop them back up or make them dirt cheap to manufacture, would make it just fine. Risk VS reward. You put in the time to place and guard your syphon's (as a pos owner has to guard his pos). As CCP announced early in the thread the API will not give accurate information, any 3rd party application is going to get inaccurate information. It may be of some assistance to the pos owner but if the information from the API server is not correct you are not going to know if there is a syphon on your pos or not without logging in to check. |
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